Paying tribute to one of my favorite movie characters in Unreal5. Meta human comes with unique shaders like skin, hair, eyes, and lacrimal; grab as much as you can when creating your character. I sculpted the head in Zbrush in a very traditional way. For the skin, I started with a base texture from www.3dscanstore.com. Hairs were done in Xgen and exported the strand cache to Unreal. The suit was made in Maya from scratch.